I like the idea of a game that's going wrong and where the mechanics are correspondingly counter-intuitive but fair (Jack Lance's Easy Enigma is a great puzzlescript example)
The problem here is that it's very hard to know what you're supposed to be doing. The opening run of levels is a little confusing, but I muddled through them until I made it to the level that introduces the black and green blocks. I might be missing something obvious, but I have no idea what solution the level is expecting, nor how I'm supposed to interact with the two new colors. Wrong-feeling mechanics are great when they're discoverable, but sometimes you need to design the level to either nudge or force the player to discover them.
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You are learning ! You should change color of the background and the walls so it's a little bit easier to understand what's going on.
I like the idea of a game that's going wrong and where the mechanics are correspondingly counter-intuitive but fair (Jack Lance's Easy Enigma is a great puzzlescript example)
The problem here is that it's very hard to know what you're supposed to be doing. The opening run of levels is a little confusing, but I muddled through them until I made it to the level that introduces the black and green blocks. I might be missing something obvious, but I have no idea what solution the level is expecting, nor how I'm supposed to interact with the two new colors. Wrong-feeling mechanics are great when they're discoverable, but sometimes you need to design the level to either nudge or force the player to discover them.
i just noticed that i forgot to script the blocks being movable sorry lmao
tell me about any bugs or glitches